F2FCrowds: Planning Agent Movements to Enable Face-to-Face Interactions
نویسندگان
چکیده
We present an approach for multi-agent navigation that facilitates face-to-face interaction in virtual crowds. We describe a model of approach behavior for virtual agents that includes a novel interaction velocity prediction (IVP) algorithm. This algorithm is combined with human body motion synthesis constraints and facial actions to improve the behavioral realism of virtual agents. We combine these techniques with full-body crowd simulation and evaluate their benefits by conducting a user study using immersive hardware. Our results indicate that such techniques enabling face-to-face interactions can improve the sense of presence felt by the user. The virtual agents using these algorithms also appear more responsive and are able to elicit more reaction from the users. F2FCrowds: Planning Agent Movements to Enable Face-to-Face Interactions 2 Figure 1: F2FCrowds: Our algorithm enables the real user (in blue, wearing an HMD) to have face-to-face interactions with virtual agents. The virtual agents are responsive and exhibit head movements, gazing and gesture behaviors.
منابع مشابه
The adaptation of visual arts and architecture to with AN attitude toward Emmanuel Levinas’s Face- To- Face philosophy
One of problems of today’s society is the fact that the artist is away from the profession of other arts and various social groups, as well as disregard of art and artist by the above groups and the consequent weakness of art in the community. The importance of establishing social interactions and Face- To- Face of different social groups with the arts and artists, as well as artist with other ...
متن کاملFace-to-Face Interaction with a Conversational Agent: Eye-Gaze and Deixis
We present a series of experiments that involve a face-to-face interaction between an embodied conversational agent (ECA) and a human interlocutor. The main challenge is to provide the interlocutor with implicit and explicit signs of mutual interest and attention and of the awareness of environmental conditions in which the interaction takes place. A video realistic talking head with independen...
متن کاملLifelike Talking Faces for Interactive Services
Lifelike talking faces for interactive services are an exciting new modality for man–machine interactions. Recent developments in speech synthesis and computer animation enable the real-time synthesis of faces that look and behave like real people, opening opportunities to make interactions with computers more like face-to-face conversations. This paper focuses on the technologies for creating ...
متن کاملPattern-oriented Design Agent (PDA): Building the interactive agent model by using design patterns
Recently, the agent-based model have been widely applied in economy, ecology, environmental planning and population forecast. Pedestrian’s movements in urban environments are main issues for urban designers in urban spatial planning and analysis. However, the varied outcomes of crowds due to interactions between individuals and environments require further exploration. The planners who face the...
متن کاملFace Translation
In this paper, we present Face Translation, a translation agent for people who speak different languages. The system can not only translate a spoken utterance into another language, but also produce an audio-visual output with the speaker’s face and synchronized lip movement. The visual output is synthesized from real images based on image morphing technology. Both mouth and eye movements are g...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Presence
دوره 26 شماره
صفحات -
تاریخ انتشار 2017